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Economy

From Pilops Wiki
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This is the approved revision of this page, as well as being the most recent.

The Pilops economy runs on two currencies, a handful of fees and a progression system based on experience. This section explains where money comes from, where it goes, and how flying turns into levels and ranking positions.

Pages in this section

  • Pilops Coins — the in-game money (P$): how you earn it and what it buys
  • Pilop Points — the optional currency (Pp$): what it is used for and how to get it
  • Bank — your transaction history, personal vs company accounts, transfers
  • Fees — the flight fee, the marketplace fee and other costs
  • Levels and XP — how flight experience is calculated and what each level needs
  • Rankings — the global leaderboard

The short version

  • You earn Pilops Coins by delivering cargo and passengers. Each flight pays the price of the jobs delivered, adjusted for condition and your Flight streak, minus a 10% flight fee.
  • You spend Coins on aircraft, fuel, hangars, stands, routes and company costs.
  • Pilop Points are bought with real money and let you do some of those things faster. The game is fully playable without them.
  • Every flight also gives XP, which raises your level and rank and places you on the ranking.
  • Demand is shared. Jobs, prices and availability are the same for every pilot at a given airport, so what the community flies shapes what is left for you. See Airport size and demand.

See also