Maintenance
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Maintenance keeps an aircraft airworthy. Flying adds engine hours and landing cycles; when a limit is reached the aircraft is grounded (status AOG, aircraft on ground) until you service it.
What wears out
There are three independent items, each with its own limit:
| Item | Counts | Grounded at |
|---|---|---|
| Engine | Engine hours | 80 h (Propellers), 120 h (Turboprops), 160 h (Jets), 200 h (Airliners) |
| Tyres | Landing cycles | 90 cycles |
| Brakes | Landing cycles | 70 cycles |
The aircraft page shows the current hours and cycles. You can service an item before it reaches the limit; you do not have to wait for AOG.
Cost
Each service is priced as a share of the aircraft's catalog price, in Pilops Coins or Pilop Points:
| Service | Cost |
|---|---|
| Engine | 5% of the price, plus 1% per engine cycle |
| Tyres | 1% of the price |
| Brakes | 3% of the price |
The engine cycle counter goes up by one each time the engine is serviced, so every overhaul costs a little more than the last one: the first costs 5% of the price, the fifth costs 9%.
Time
Maintenance takes real time, and the aircraft cannot fly meanwhile:
- Engine: 5 days
- Tyres: 1 day
- Brakes: 2 days
Servicing several items at once adds the times together. You can speed up a maintenance in progress for 100 Pilop Points per remaining day.
Rules
- An aircraft in maintenance cannot start a flight until the work is done.
- An aircraft that is already in maintenance cannot be sent for another service until the current one finishes.